Shade 10 Hanako
From ShadeCamp
Contents |
Hanako for Shade Guide
Thank you for your purchase of this product, Hanako for Shade! Hanako for Shade is governed by an End User License Agreement. By purchasing or using this product, you acknowledge your agreement with the End User License Agreement.
This product is designed for use with Shade 10 or higher; Shade 10 is not included with this product.
Release Notes
This product has features specific to Shade 10 or higher; while Hanako for Shade may work with Shade 9, we cannot guarantee their operation. You can try Shade by visiting the official trial download site: http://www.shadetrial.com.
This is the English language version of Hanako for Shade; it is not guaranteed to operate with the Japanese language version of Shade.
User Registration and Support
If you purchased Hanako for Shade through an authorized reseller, you may have received an activation code instead of an unlocked version of this product. To activate this product and unlock your product, visit http://www.mirye.net.
You can receive technical support for this product. To see what options are available, visit the product page for this product on the Mirye Software website. Support for the English version of this product is not available through E Frontier.
We cannot answer or respond to the following questions. However, you may find answers to these questions through our community support section.
• Techniques for editing individual portions of data or other production techniques
• Questions regarding minimum requirements for CPU, memory or similar hardware questions
• Basic operations of Shade.
About Hanako and Hanako English
Hanako is a common but beautiful name in Japanese. Originally developed in Japan, Hanako is a true "flower" of Japanese design; her body and face are based on proportions and understanding of human form that is considered realistic and normal in Japan. She isn't simply a Caucasian design with some Asian features. This documentation is similar to, but not exactly the same as the Japanese documentation; some sections are shorter, others are longer. Changes were made in order to make Hanako more accessible to an English speaking audience.
How to Use Hanako
Hanako is set up as a standard Shade .shd file but also includes support files, including textures, props, motion files. You can get started making art with Hanako using just what is included with Hanako herself.
Part 1: Basic Operations
Start Shade and go to menu File > Open…. Locate and open Hanako.shd. You can also double-click Hanako.shd to start Shade.
Next, go to menu View > Motion…to open the Motion Window. Open the motion file Stand7.shdmtn. Move the frame sequence cursor to 0.
After reading in the motion data, move the frame sequencer cursor to 20. You will see the new pose is available.
Hanako comes with several built in outfits. To switch between outfits, open menu View>Browser, select the Clothing Switch and select Object Information. You can switch between different sets of clothing using the pop menu.
You can also change Hanako’s face using a switch. To switch between the built in facial expressions, open menu View>Browser, select the Face Switch and select Object Information. You can switch between different expressions using the pop menu.
Finally, you will want to set up your lighting.
Hanako has nine distance lights, all set to on by default. Go to menu View > Distance Light to show the Distance Light parameters. From here, you can turn on or off all Distance Lights, add or delete them.
Note: If you delete a Distance Light, it is gone forever. Make sure you back up your copy of Hanako before you delete.
Now you are ready to render. Go to menu Render > Render All to render Hanako according to your specifications.
Part 2: Hanako Options
Hanako has several built in options for changing her appearance.
How to Change Clothes
Hanako includes six complete outfits and six swimsuits that you can switch between using the Switch Joint feature in Shade.
You can easily switch between outfits by doing the following.
Go to menu View > Browser and locate the Clothes section. Open the Clothes section and select Switch. Next, right-click and open Object Information. Switch between outfits and swimsuits from the pop-up.
With a little experimentation by swapping tops, bottoms and accessories, you can achieve many variations of appearance.
How to Change Facial Expressions
You can switch between facial expressions using the same method as changing clothing. Hanako has several expressions included as with a Switch Joint.
Because the face is linked to the hierarchy of Hanako’s body, the Face switch is deeper within the Browser hierarchy. The Face switch is located here:
Ball Joint: HIP > Ball Joint: hip > Ball Joint: Chest > Ball Joint: Head > Ball Joint: Face.
You can quickly switch between the included facial expressions using the pop-up menu or slider.
How to Change Breasts
Hanako’s breasts are set up using Shade Ball Joints. Each breast is set up with its own joint, allowing you to modify them using X, Y and Z sliders on Object Information.
How to Modify Eyelashes
You can modify the thickness of Hanako’s eyelashes easily by selecting another surface for the eyelash. Within the Browser, go to Face > eyelashes and select eyelashes. Open the Surface Dialog to view the current surface for Hanako’s eyelashes.
Click the Use option to show a pop up that allows you to select either thin or thick.
Part 3: Posing Hanako Using Joint Operations
Hanako uses several different types of native Shade Joints, including the new Switch Joint introduced in Shade 10.
Hanako Joint Structure
Hanako is a sophisticated character, so her joint structure is color coded to make it easier to pose.
Hanako Arms and Arm Motion
Hanako’s hierarchy begins at the hips and moves outward to extremities. The arms begin at the shoulders. To move the arms, start at the deepest part in the arm hierarchy – at the shoulder.
Use Object Information to allow you to operate euler based movement using sliders.
Hanako has an external skin that provides great flexibility. Bending limbs in directions that would otherwise cause a real dimple in real life may cause distortion on Hanako because her skin cannot compensate for the unnatural movement.
Arm rotation begins at the shoulder at [Ball Joint: Shoulders]. There are no limitations on this joint.
[Rotate: Upper arms] controls arm rotations. Joints in [Rotate: Upper arms] are set up to follow the structure of the body as well. Thus, when you rotate arms, use [Rotate: Upper arms] instead of [Ball Joint: Shoulders].
We will come back to the elbows soon. Let’s look at the wrist next. This plays the same role as [Rotate: Upper arms]. When you rotate her wrist, use [Rotator].
All five fingers have joints, so you can achieve almost any expressive hand shape.
Some Shade joints have built in limitations; however these are present to help you organize multiple joint movements. To see how this works, locate [Rotate: Elbows] and open Object Information. You can see that the Rotator Joint has a range of limitations.
You can raise Hanako’s arms up to her head or stretch her arms straight up to the air as shown; just looking at a render though does not inform you how each Rotator Joint is set up in the hierarchy.
Hanako Legs and Legs Motion
Legs have Rotator and Ball joints that is set to control rotation like arms. In most cases, you can use Ball joint operation for animation. Good practices follow the hierarchy of the body. If you study the Motion files included with this figure, you can see how combinations can help you achieve almost any pose or style.
Some operations such as complex sitting positions will require you to use a combination of legs and arms.
[Rotate: Right knee (or Left knee)] as well as [Rotate: Elbows] at angles that support each other visually will produce a more realistic result.
Hanako Body
Hanako joint structure begins at the hips, but also has a ball joint [Ball Joint: hips] that controls movement from the waist – twisting, bending, and leaning from side to side. You can achieve a lot of expression and sense of motion with modest rotations of this joint.
Combine body movement with basic repositioning of arms and legs and you can achieve a dynamic looking design.
Part 4: Additional Content and Poses
Hanako includes a set of 10 standard poses that provide an excellent resource for creating your own poses with Hanako. Hanako poses are stored as Shade motion files. Follow the directions in Part 1 of these instructions to see how to apply them.
There are also an additional five poses that are specifically for modeling.
Don’t be shy about looking around the Hanako.shd hierarchy for additional props and materials provided at the last minute by the Hanako design team.



























