From ShadeCamp
This section details special characters used to prefix object and part names for boolean rendering, surface subdivision and others.
Boolean Operation Characters
| * | Cuts out the portion that overlaps another object and applies the surface attributes of the object (the* object itself is not rendered)
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| - | Cuts out the portion that overlaps another object (the - object itself is not rendered)
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| = | Applies the surface attributes of the = object to the portion of another object that is overlapped (the= object itself is not rendered)
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| \\ | Logical sum (the portion where another object overlaps the \\ object is not rendered)
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| $ | Logical product (only the portion where another object overlaps the $ is rendered
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| & | Same effect as the = sign (affects only objects in the same hierarchy). Provides the effect of localapplication when combined with other Boolean operation characters.
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| + | Not affected by the *, -, \\ and $ characters
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| ! | Not affected by the *, -, =, \\ and $ characters
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| ^ | Not affected by the = sign (but is affected by the *, -, \\ and $ characters)
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Surface Subdivision Characters
| @ | No surface subdivision during rendering
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| > | Subdivide one level coarser during rendering
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| < | Subdivide one level finer during rendering
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Others
| # | Exclude from rendering
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| % | Not affected by Inverse Kinematics
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| ~ | Exclude from selection using the mouse in the Figure window
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| | | Target for importing and exporting the pose data
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| _ | Part used for Plug & Socket function
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