Shade 10 ShadeGrid Manager

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The ShadeGrid Manager displays a list of the available ShadeGrid Server client systems on the local network and provides options for utilizing them for distributed network rendering.

ShadeGrid Server is compatible with the Ray Tracing and Path Tracing rendering methods. Radiosity, Scanline, Wireframe, ToonRenderer and CALLISTO do not support network rendering using ShadeGrid Server.

To open the ShadeGrid Manager, choose Rendering > ShadeGrid Manager.

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Contents

Use ShadeGrid Servers Checkbox

Turn on this checkbox to enable network rendering using ShadeGrid Servers. Check for or add client machines running ShadeGrid Server using the below buttons.

Use Rendering Server Only Checkbox

Turn on this checkbox to render images using only client machines running ShadeGrid Server. (Shade itself will not be used for the render calculations.)

Add Server... Button

Click this button to open a dialog in which you can manually enter the IP address(es) of computers running ShadeGrid Server.

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Remove Button

Removes the currently selected host from the list.

Update Button

Updates the list of machines on the local network running ShadeGrid Server. Click this button to search for and automatically add machines running ShadeGrid Server.

Host List

This area lists the host computer name, IP address, ShadGrid Server version number and platform (Mac OS X or Windows).

Turn off the checkbox to the left of the host name if you wish to not use that machine for network rendering. Shade Standard supports up to one computer running ShadeGrid Server. |

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