Shade 10 ShadeGrid Manager
From ShadeCamp
The ShadeGrid Manager displays a list of the available ShadeGrid Server client systems on the local network and provides options for utilizing them for distributed network rendering.
ShadeGrid Server is compatible with the Ray Tracing and Path Tracing rendering methods. Radiosity, Scanline, Wireframe, ToonRenderer and CALLISTO do not support network rendering using ShadeGrid Server.
To open the ShadeGrid Manager, choose Rendering > ShadeGrid Manager.
Contents |
Use ShadeGrid Servers Checkbox
Turn on this checkbox to enable network rendering using ShadeGrid Servers. Check for or add client machines running ShadeGrid Server using the below buttons.
Use Rendering Server Only Checkbox
Turn on this checkbox to render images using only client machines running ShadeGrid Server. (Shade itself will not be used for the render calculations.)
Add Server... Button
Click this button to open a dialog in which you can manually enter the IP address(es) of computers running ShadeGrid Server.
Remove Button
Removes the currently selected host from the list.
Update Button
Updates the list of machines on the local network running ShadeGrid Server. Click this button to search for and automatically add machines running ShadeGrid Server.
Host List
This area lists the host computer name, IP address, ShadGrid Server version number and platform (Mac OS X or Windows).
Turn off the checkbox to the left of the host name if you wish to not use that machine for network rendering. Shade Standard supports up to one computer running ShadeGrid Server. |

