Shade 10 The Surface Window
From ShadeCamp
The Surface window contains all the surface texture settings for modifying the appearance of objects in the scene. To open the Surface window, click the paintbrush icon in the Aggregate palette or choose View > Surface.
Preview Tab
You can preview the result of the shading parameters other than roughness, fresnel, and backlight, as well as the color of diffuse light.
Image Tab
Saving the surface file by pasting a rendered image into the Image tab will display the image as a thumbnail when the surface catalog is created in ShadeExplorer.
Object Name
Displays the name of the selected object, part, or joint.
Create Button
Creates a set of surface attributes for the selected object.
Delete Button
This button deletes the surface settings.
More Button
Opens the More Shading dialog. See below for a description of the dialog.
Delete All Button
Removes the surface attributes from the selected object. If the Root Part is selected, the surface attributes of all the objects in the scene are removed.
Load Button
This button enables you to load Surface window settings from a surface file.
Save Button
The current Surface window settings are saved as a surfaced file.
Info Button
When plug-ins with custom surface attributes are installed, those custom attributes are listed in the Info pull-down menu.
Use Pull-down Menu
Choose a master surface to apply to the selected object.
Register Button
This button saves the surface settings as a master surface. Clicking this button will display the Name dialog, where you can set the name for the selected object. This button is not active if a master surface is being used.
Duplicate Button
Copies the selected master surface and saves it with a new name. This button becomes active when a master surface is selected in the Browser.
Unlink Button
If the selected object is using a master surface, clicking Unlink will remove the master surface link but retain the surface attribute settings.
Preview Checkbox
When on, uses the ray tracing nano-renderer to preview the surface attributes. When off, the standard preview is used.
More Shading Dialog
Current Position Button
The current 3D cursor position is loaded as the mapping origin.
No Shading Checkbox
This checkbox will switch off all shading.
Do Not Cast Shadow Checkbox
No shadow will be projected onto other objects.
Do Not Show Shadow Checkbox
The shadows projected from other objects will not be displayed on this object.
Black Key Mask Checkbox
The inherited surface attributes will be applied to any black parts of the texture pattern.
White Key Mask Checkbox
The inherited surface attributes will be applied to any white parts of the texture pattern.
Smoother Shading Checkbox
This causes smoother shading, different from Phong shading, to be used for rendering.
Do Not Reflect Other Objects Checkbox
The object will not reflect any other objects.
Local Coordinates Checkbox
This checkbox is on by default, so that the mapping origin corresponds with the local coordinate reference point. The texture mapping will follow any transformations of parts, and the movements of joints. Turning this checkbox off will align the mapping origin with the global coordinate system reference point. In this case, mapping will not follow the movements or transformations of objects.
Pseudo Caustics Slider and Text Box
This function simulates a phenomenon in which patches of light are reflected on the surface of objects under water, resulting from the waves on the surface of the water collecting and distributing the light. This phenomenon is due to what is called “caustics.”
The direction of the surface (direction of the normal line) of an object for which Transparency is set affects the darkness of the shadow. It is set to zero by default, so that no pseudo caustics are applied.
Pseudo Caustics Brightness Slider and Text Box
These items adjust the darkness of the pseudo caustics shadow. These items are available when the value of pseudo caustics is other than zero.
Pseudo Caustics Bump Slider and Text Box
How Bump mapping affects the pseudo caustics depends on this value.
Pseudo Caustics Aberration Slider and Text Box
The position of the shadow in the pseudo caustics is converted into each of the R, G, and B channels, resulting in pseudo color aberration. These items are available when the value of pseudo caustics is other than zero.
Aberration Slider and Text Box
The direction of the surface of an object for which Transparency is set affects the refractive index of each of the R, G, and B channels, resulting in pseudo color aberration. It is set to zero by default, so that no aberration is applied.
Default Button
All settings can be reset to the default values by clicking this button.
Basics Settings
Basics Show/Hide Button
Click this button to show/hide the Basics settings.
Diffuse Checkbox
When this checkbox is on, the color in the Diffuse color box will not inherit the diffuse color from above, but other surface attributes can be inherited. Setting a new color in the Diffuse color box will automatically switch on the Diffuse checkbox.
By switching this checkbox off, the diffuse color will be inherited from above, and the Diffuse color box changes to that of the parent part. The Diffuse checkboxes of all objects in a part can be switched off by turning the Diffuse checkbox off while holding the CTRL (Win) or option (Mac) when the part is selected.
Diffuse Slider and Text Box
These are used to set the brightness of the diffuse color.
Diffuse Color Box
You can set the intensity of the diffuse color by dragging the slider or entering an appropriate value in the text box. You can also drag a color from another color box (such as in the Color or Color List window). The new diffuse color appears in the color box.
Specular 1 Checkbox
Switch on the checkbox to activate the settings.
Specular 1 Slider
Drag the slider or set an appropriate value in the text box to set the intensity of Specular 1.
Specular 1 Color Box and Text Box
This color box sets the color of Specular 1.
Specular 1 Size Slider and Text Box
Drag the slider or set an appropriate value in the text box to set the size of Specular 1.
Specular 2 Checkbox
Switch on the text box to activate the settings.
Specular 2 Slider and Text Box
Drag the slider or set an appropriate value in the text box to set the intensity of Specular 2.
Specular 2 Color Box
This color box sets the color of Specular 2.
Specular 2 Size Slider and Text Box
These items are used to set the size of Specular 2.
Reflection Slider and Text Box
Drag the slider or enter an appropriate value in the text box to set the intensity of reflection.
Reflection Color Box
The color used for reflection is set here.
Transparency Checkbox
Switch on the checkbox to activate the settings.
Transparency Slider and Text Box
Drag the slider or enter an appropriate value in the text box to set the transparency of the object.
Transparency Color Box
The color used for transmission is set here. The color set in the Transparency color box is applied to the background pattern of the transparent object and its shadow.
Refraction Checkbox
Switch on the checkbox to activate the settings. Refraction Slider and Text Box Drag the slider or set an appropriate value in the text box to set the index of refraction for transparent objects.
Effects Settings
Effects Show/Hide Button
Click this button to show/hide the Effects settings.
Roughness Checkbox
Switch on the checkbox to activate the settings.
Roughness Slider and Text Box
Roughness is displayed when rendering with Path Ray Tracing. The degree of surface roughness used for reflection and transmission is set here.
Anisotropic Checkbox
Switch on the checkbox to activate the settings.
Anisotropic Slider and Text Box
These items are used to set the size of the highlight of the object toward the direction of UV. Drag the slider or enter an appropriate value in the text box to set the value.
Fresnel Checkbox
Switch on the checkbox to activate the settings.
Fresnel Slider and Text Box
Drag the slider or enter an appropriate value in the text box to set the effect of fresnel. Fresnel is a phenomenon in which the reflectivity and transparency change according to the angle by which the boundary surface of an object is seen.
Metallic Checkbox
Switch on the checkbox to activate the settings.
Metallic Slider and Text Box
Drag the slider or set an appropriate value in the text box to set the intensity of the metallic effect.
Metallic Color Box
Used to set the color of the metallic effect.
Glow Checkbox
Switch on the checkbox to activate the settings.
Glow Slider and Text Box
Drag the slider or enter an appropriate value in the text box to set the intensity of the glow.
Glow Color Box
Used to set the color of the glow.
Back Light Checkbox
Switch on the checkbox to activate the settings.
Back Light Slider and Text Box
Drag the slider or enter an appropriate value in the text box to set the intensity of the back light.
Back Light Color Box
Used to set the color of the back light effect.
Mapping Settings
Mapping Show/Hide Button
Click this button to show/hide the Mapping view.
Mapping Checkbox
Switch on the checkbox to activate the settings.
Layer Pull-down Menu
The number of the layer to which the mapping is applied is displayed, and any one of them can be chosen. If you chose a layer for which texture is already set, the name of the pattern is displayed in the pattern pull-down menu located next to it. If no texture is set, the pattern pull-down menu will display None. To set multiple textures on top of one another, choose the next number and then select a new pattern.
Mapping Pattern Pull-down Menu
Used to select the pattern that is to be applied to the current layer.
Stripe
Stripe consists of bicolored stripes located at equal intervals perpendicular to the selected coordinate axis, generated by the program. The Projection pulldown menu enables you to choose the direction of the coordinate axis.
Check
Check is a two- or three-dimensional bicolor pattern, generated by the program. The Projection pull-down menu enables you to choose the direction of the two-dimensional pattern, and choosing Wrap from the Projection pull-down menu enables you to choose a three-dimensional pattern.
Spot
Spot is a three-dimensional irregular pattern of colors, generated by the program. The Softness slider can set the smoothness of shading; it is especially useful when applied to the Bump attribute, because it simulates the shading of the surface of an object with smooth bumps that change irregularly. When applied to the environmental attributes, it will simulate transition of irregular highlights.
Marble
Marble is a three-dimensional irregular shading, generated by the program. The Projection pull-down menu enables you to choose the direction of the coordinate axis. The Roughness slider enables you to set the degree of turbulence.
Woody
Woody is a three-dimensional random pattern of colors, generated by the program. The Projection pull-down menu enables you to choose the direction of the coordinate axis. The Roughness slider enables you to set the degree of turbulence.
Log
Log is a three-dimensional random pattern of colors with an axis or center, generated by the program. The Projection pull-down menu enables you to choose the direction of the pattern, and choosing Wrap from the Projection pull-down menu Causer the pattern to radiate out in 3 dimensions from the center of the object. The Roughness slider enables you to set the degree of turbulence.
Wave
Wave is a sinusoidal waveform with a center, generated by the program. The Roughness slider enables you to set the degree of turbulence. By applying this setting to the Bump attribute, wavy shading can be simulated on the surface of an object.
Ocean
Ocean is an irregular pattern with several waves on top of one another, generated by the program. The Roughness slider enables you to set the degree of turbulence. By applying this setting to the Bump attribute, shading resembling the surface of the ocean can be simulated on the surface of an object.
Cloud
Cloud is an irregular distribution, generated by the program. By applying this setting to the Bump attribute, it simulates shading on an object’s surface with discontinuous height and irregular changes.
Image
Image is a two-dimensional image loaded from a file. The Synthesis pull-down menu enables you to choose a synthesis method to use when overlapping images. Also, by choosing Cylinder from the Projection pulldown menu, you can choose spherical projection mapping.
Mapping Type Pull-down Menu
This pull-down menu is used to select the type of attribute to be applied to the current layer.
Diffuse
Reflects a pattern onto the diffuse mapping -- that is, a color -- set for the object surface.
Specular 1
Reflects a pattern onto the specular 1 mapping set for the object surface.
Specular 2
Reflects a pattern onto the specular 2 mapping set for the object surface.
Reflection
Reflects a pattern onto the Reflection mapping set for the object surface. The color of reflection is reflected on a pattern by means of multiplicative synthesis of the pattern color onto the color of the object surface on which the reflection is reflected. If the reflection setting is zero, the reflection mapping will have no effect.
Transparency
Reflects a pattern onto the transparency, the color of transmission, and the color of projected map set for the object surface. The color of transparency is reflected on a pattern by means of multiplicativesynthesis of the pattern color onto the color of the object surface to which the transparency is reflected, and the color of the object surface to which the shadow is projected. If the transparency setting is zero, the transparency mapping will have no effect.
Bump
Reflects a pattern onto the shading on the object surface. The effect of bump mapping is to emboss the surface. Patterns can be reflected onto shading by replacing the shading of the patterns with the height information, and then reflecting those heights to the vectors on the object surface.
Trim
Cuts holes through the object surface. The holes will also affect any shadows and alpha channels.
Environment
Reflects a pattern onto the diffuse mapping of a virtual sphere that encloses an object, then reflects that reflection onto the object surface. This is a pattern generated by the program, which, if a mapping with no axis – spot, wave, ocean, or cloud – is to be applied to the Environment attributes, with X, Y, and Z radio buttons appropriately chosen, the virtual environment will be cylindrical, and therefore will have an axis. If Wrap is chosen, the virtual environment will be spherical. If the pattern is an image, no cylindrical or spherical projection can be used.
Glow
Reflects a pattern onto the glow mapping set for the object surface.
Back Light
Reflects a pattern onto the back light set for the object surface.
Weight
Applied pattern is reflected onto the mapping slider value of the upper layer (the next number).
Mapping Pull-down Menu
This pull-down menu is used to choose the layer synthesis method.
Normal
This option ignores the alpha channel and blends the pattern with the diffuse color or the pattern below, according to the mapping slider value when the Premultiplied Alpha checkbox is on.
Alpha Blend
When the Premultiplied Alpha checkbox is off, this option blends the diffuse color or the pattern below with the image, with the alpha channel used as a mask.
Add
This option blends the pattern of the layer with the diffuse color or the pattern below by means of additive synthesis when the Premultiplied Alpha checkbox is on. The result of this synthesis is often bright.
Subtract
This option blends the pattern of the layer with the diffuse color or the pattern below by means of subtractive synthesis when the Premultiplied Alpha checkbox is on. The result of this synthesis is often dark.
Multiply
This option blends the pattern of the layer with the diffuse color or the pattern below by means of multiplicative synthesis when the Premultiplied Alpha checkbox is on. The result of this synthesis is often dark.
Max
When the Premultiplied Alpha checkbox is on, this option compares the diffuse color or the pattern of the lower layer, with the alpha channel used as a mask, and performs synthesis by prioritizing the brighter part. The result of this synthesis is often bright.
Min
When the Premultiplied Alpha checkbox is on, this option compares the diffuse color or the pattern of the lower layer, with the alpha channel used as a mask, and performs synthesis by prioritizing the darker part. The result of this synthesis is often dark.
Mapping Slider and Text Box
Drag the slider or enter an appropriate value in the text box to set the density of the texture.
Mapping Color Box
This color box is used to set a color for the margin specified in the background pattern operation.
Setting the Size
The size of the pattern can be set.
M Button
The size is temporarily memorized by clicking the M button.
R Button
The memorized size is recalled by clicking the R button.
- Button
The scale of the Size slider and text box is reduced by half by clicking the - button.
Size Slider and Text Box
Drag the slider or enter an appropriate value in the text box to set the size of the pattern.
+ Button
The scale of the Size slider and text box is doubled by clicking the + button.
Turbulence Slider and Text Box
Drag the slider or enter an appropriate value in the text box to set the degree of turbulence of the texture. The Turbulence slider and text box can be used for Marble, Woody, Log, Wave, and Ocean.
Softness Slider and Text Box
These items are available when the Spot texture is selected. Drag the Softness slider or enter an appropriate value in the text box to soften the contour of the Spot pattern.
Picture Box
You can preview setups such as selected textures and patterns.
Premultiplied Alpha Checkbox
Switching this checkbox on will ignore the alpha channel of the layer to blend the color of the layer with the base color or the pattern below. When this checkbox is off, the alpha channel value of the pixel is multiplied by the value of the mapping slider. This checkbox is not activated if a pattern other than image is chosen.
Flip Horizontal Checkbox
You can flip the picture mapping horizontally.
Flip Vertical Checkbox
You can flip the picture mapping vertically.
Interchange Length and Width Checkbox
You can rotate the picture mapping 90 degrees.
Flip Checkbox
This inverts the colors of the mapping picture. This checkbox is especially useful for inverting bumps in the Bump mapping and inverting holes for Trim mapping.
Smooth Checkbox
This causes the picture to be anti-aliased before it is mapped onto the object. This checkbox is useful when the image resolution is slightly less than optimal.
More Button
When the Shader plug-in is installed, the custom attributes are listed with this button
Projection Pull-down Menu
X
This radio button performs parallel projection mapping toward the X-axis. This radio button is available for Spot, Wave, Ocean, and Cloud.
Y
This radio button performs parallel projection mapping toward the Y-axis. This radio button is available for Spot, Wave, Ocean, and Cloud.
Z
This radio button performs parallel projection mapping toward the Z-axis. This radio button is available for Spot, Wave, Ocean, and Cloud.
Wrap
This item performs wrap mapping. The four corners of the rectangular picture are aligned to the four corners of the object.
Cylinder
This is active when Image is chosen from the Pattern pull-down menu. This is used to execute cylindrical projection mapping, in which the image is extended 360 degrees horizontally from the central axis.
Sphere
This is active when Image is chosen from the Pattern pull-down menu. This is used to execute cylindrical projection mapping, in which the image is extended360 degrees horizontally and vertically from the central axis.
UV Correction Pull-down Menu
This pull-down menu sets the image interpolation method for wrap mapping. Distance is chosen by default.
Distance
For both the vertical and horizontal directions, the image is equally compressed or extended, that is, interpolated, aligning it with the length of the object.
UV
For both the vertical and horizontal directions, an image can be interpolated and mapped by aligning it with the control points.
Repeat Pull-down Menu and Text Box
Choose a value from the pull-down menu to perform repeat mapping on the mapping size to which a compressed image is set. The Repeat pull-down menu on the left side enables you to perform repeat mapping horizontally, while the pull-down menu on the right enables you to perform repeat mapping vertically, for the number of times specified. The setting can also be made by entering appropriate values in the text boxes.
M Button
The size is temporarily memorized by clicking the M button.
R Button
The memorized size is recalled by clicking the R button.
Reset Button
This button resets the configuration to the state when the Modify checkbox was turned on.
Modify Checkbox
This checkbox is used to change the position and size of mapping. |










