Shade 12. Camera
From ShadeCamp
Contents |
Changing the Camera Angle
You change the camera position, the field of view, and zoom settings.
Operating the Camera in the Camera Window
You can select the movement target with the Eye, Target, Eye & target, or Zoom radio button and operate the camera by dragging up, down, right, or left, relative to the center.
- Eye (Camera Position)
You can change the camera position while the point on which the camera is focused remains fixed.
- Target (Point on Which the Camera Is Focused)
You can change the point on which the camera is focused while the location of the camera remains fixed.
- Eye & target
You can move the camera and the target point either vertically or laterally while maintaining the relative distance between the subject and the camera.
You can drag up or down while holding down the C or Z Win key or the o Mac key to move the position back and forth parallel to the surface.
- Zoom
You can drag up or down to move the camera position back and forth along the line of sight.
You can drag left or right to adjust the focal length (field of view).
You can drag the Virtual Joystick up or down while holding down the C or Z Win key or o Mac key to move the target point back and forth along the line of sight.
Operations in Perspective View
You can drag the Perspective View while holding down the s key to enable camera operation corresponding to the radio button selected in the Camera window.
TIP
It is convenient to register a shortcut for the switching of the Eye, Target, Eye & target, and Zoom radio but-tons in the Camera window.
TIP
You can also perform some camera operations by using the navigation tool of the Perspective View.
Creating Camera Objects
You can create camera objects that are controlled by the manipulator or the Move tool.
Create Cameras by Dragging
1 From Toolbox, select Create > Light/Camera > Camera.
2 Drag to create a camera object. The drag start position will become the Eye point, while the drag end point will become the Target point
Creation from the Camera window
1 Select Camera object from the Memory popup menu of the Camera window.
2 A camera object, configured in the same way as the current camera, will be created.
Switching the Camera
You can switch the camera used to view a scene.
1 From the Select Camera popup menu in the Camera window, select the camera to be used to view the scene and then perform switching.
















