Shade 12. Creating Basic Objects

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Contents

Setting the Plane on Which an Object Is Created

Before creating an object, you must first set the plane on which the object is to be created, or use the current plane.

Changing the Viewport and Selecting a View

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From the View Type menu of the Figure Window, you can change the Viewport and select the plane on which the object is to be created.

Pers view (screen plane)

Top view and Bottom view (XZ plane)

Right view and Left view (YZ plane)

Front view and Back view (XY plane)


Selecting a Face in Work Plane Controller

To perform the work in Perspective View, you can click and select the face on which to create an object by clicking it in Work Plane Controller.

Pers view (screen plane):

Click ยข in the middle.

Bottom view (XZ plane):

Click the yellow area in the Viewport. Side view (YZ plane):

Click the yellow area in the Viewport.

Front view (XY plane):

Click the yellow area in the Viewport.

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Pers view (screen plane)

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Bottom view (XZ plane)

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Side view (YZ plane)

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Front view (XY plane)


Changing Views with the View Switcher

You can change the style of a split view list by selecting one of the nine patterns. Clicking the Split View button of the Control Bar displays the View Switcher. If you position the mouse to View Switcher, the red-framed combinations will change.

If the Control Bar does not display the Split View button, right-click any point other than the Control Bar buttons and then select an item. This allows you to switch between Show or Hide for the item.

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Upper Left

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Upper Right

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Upper Left and Upper Right

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Lower Left

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Lower Right

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Lower Left and Lower Right

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Upper Left and Lower Left

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Upper Right and Lower Right

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4-Split


Creating a Line Object

Creation Types Select an object type from Primitive, Surface, and Mesh. The table below shows the types of objects that can be created and types to which the objects to be created belong.

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1 From Create under Toolbox, select Closed Line or Open Line to start the creation process.

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2 When you click the Viewport, a control point will be created.

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3 If you click and then drag the Viewport, a line handle whose length equals the drag length is created before and after the direction of the dragging, starting from the control point. Once the line handle has been created, the control point comes a curved line.

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4 To create a line object, continue clicking for the straight line, and continue to click and drag for the curved line.

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5 Click Apply under Tool Parameters to complete the creation process.

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TIP

You can also finish the creation process by double-click-ing the end point of the line object or by pressing the Enter Win or return Mac key.

TIP

You can bend the handle during the creation process, by using the z Win or o Mac key.

TIP

Changing a view to a plane view other than the Per-spective View allows you to easily understand an ob-ject.


Creating a Rectangle

Creation Types

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1 From Create under Toolbox, select Rectangle to start the creation process.

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2 Drag by an amount equal to the distance of the diagonal of the rectangle to be created, and then create the rectangle.

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3 Finish dragging to complete the creation process.

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TIP

Selecting Rectangle and then clicking the Viewport creates a rectangle of the same size as the previous one.

Creating a Disk

  • Creation Types

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1 From Create under Toolbox, select Disk to start the creation process.

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2 Drag by an amount equal to the radius of the disk to be created, and then create the disk.

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3 Finish the dragging to complete the creation process.

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TIP

Selecting Disk and then clicking the Viewport creates a disk of the same size as the previous one.

Creating a Box

  • Creation Types

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1 From Create under Toolbox, select Box to start the creation process.

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2 Drag to create the rectangle.

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3 Next, drag by an amount equal to the height and then create the box. If you drag in the Perspective View, the dragging is pushed out vertically against the face.

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4 Click Apply under Tool Parameters to complete the creation process. If you need to perform fine adjustment after completing the dragging, enter a numerical value in each item of Tool Parameters and then click Apply.

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Creating a Sphere

  • Creation Types

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1 From Create under Toolbox, select Sphere to start the creation process.

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2 Drag by an amount equal to the radius of the sphere to be created, and then create the sphere.

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3 Click Apply under Tool Parameters to complete the creation process. If you need to perform fine adjustment after completing the dragging, enter a numerical value in each item of Tool Parameters and then click Apply.

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TIP

Selecting Sphere and then clicking the Viewport cre-ates a sphere of the same size as the previous one.

NOTE

Using Tool Parameters



You can also create a sphere, box, pyramid, cone, cylin-der, capsule, and torus by entering numerical values in Tool Parameters.

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(For a sphere)


Creating a Pyramid

  • Creation Types

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1 From Create under Toolbox, select Pyramid to start the creation process.

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2 Drag to create a rectangle.

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3 Next, drag to by an amount equal to the height to create the pyramid. If you drag in the Perspective View, the dragging is pushed out vertically against the face.

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4 Click Apply under Tool Parameters to complete the creation process. If you need to perform fine adjustment after completing the dragging, enter a numerical value in each item of Tool Parameters and then click Apply.

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Creating a Cone

  • Creation Types

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1 From Create under Toolbox, select Cone to start the creation process.

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2 Drag to create a disk.

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3 Next, drag by an amount equal to the height to create a cone. If you drag in the Perspective View, the dragging is pushed out vertically against the face.

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4 Click Apply under Tool Parameters to complete the creation process. If you need to perform fine adjustment after completing the dragging, enter a numerical value in each item of Tool Parameters and then click Apply.

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Creating a Cylinder

  • Creation Types

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1 From Create under Toolbox, select Cylinder to start the creation process.

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2 Drag to create a disk.

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3 Next, drag by an amount equal to the height to create the cylinder. If you drag in the Perspective View, the dragging is pushed out vertically against the face.

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4 Click Apply under Tool Parameters to complete the creation process. If you need to perform fine adjustment after completing the dragging, enter a numerical value in each item of Tool Parameters and then click Apply.

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Creating a Capsule Object

  • Creation Types

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1 From Create under Toolbox, select Capsule to start the creation process.

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2 Drag to create a sphere.

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3 Next, drag by an amount equal to the capsule length to create the capsule.

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4 Click Apply under Tool Parameters to complete the creation process. If you need to perform fine adjustment after completing the dragging, enter a numerical value in each item of Tool Parameters and then click Apply.

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Creating a Torus Object

  • Creation Types

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1 From Create under Toolbox, select Torus to start the creation process.

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2 Drag to create a torus.

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3 Click Apply under Tool Parameters to complete the creation process. If you need to perform fine adjustment after completing the dragging, enter a numerical value in each item of Tool Parameters and then click Apply. Here, you can also adjust the radius of the cross section of the torus object.

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