Shade 12. FBX Exporter
From ShadeCamp
Contents |
FBX Exporter
This exports models in FBX format (.fbx). FBX is a format for file exchange popularized by its use by applications from Autodesk.
FBX Export Dialog Box
To access this dialog box, from the File Menu, select Export…, then FBX…. You can set up the type and version options of the FBX file you are going to export. This also supports material and animation export as well.
Coordinate Options Group
Up Vector Pop up Menu
Up Vector specifies the world coordinates orientation of the exported model. You can select eitherY-UP or Z-UP. Some applications, by default, support one or the other.
Y-UP is used as a standard in Shade and Autodesk Maya. Z-UP is used by default in Autodesk 3D Studio MAX and iClone(3DXchange).
Scale Text box, Slider
This specifies the ratio of size when exporting a figure.
Output Format Group
Type Pop up Menu
Select FBX file format to output as Text or Binary.
Version Pop up Menu
This selects FBX specification version. Select a version based on the destination application.
Password Text Box
Enter an (optional) password for the FBX file. Note: Password is only available in Binary FBX files.
Encode Pop up Menu
This option allows you to save figure object names in either UTF 8 or ShiftJIS format. Note: ShiftJIS format is only applicable to Japanese names. UTF-8 is the default format and can handle all languages.
Select it to match the application you are going to use since some applications will not accept a different encoding.
Material Options Group
Embed Texture Check Box
This sets options for material handling. If selected, any texture data is embedded in the FBX file. If it is not selected, texture data is saved separately but in the same folder as FBX file. Externally saved textures are in PNG format.
Texture embedding is only available in Binary FBX files.
Bake Intensity with All Colors Check Box
This option allows you to combine the values of Surface material color and intensity when exporting to FBX format. If selected, Shade combines the values of color with the value of intensity to generate a new, combined color value when exporting to FBX format.
If it is not selected, the values of color and light are generated separately. This option should be used if the target application does not support separate values.
Ambient Multiplication Check Box
This option allows you to export in FBX format and combining the value of ambient light with the value of color. Some applications that use FBX file get better reproducibility of brightness when it is off. Some applications that import FBX files can reproduce brightness better when this option is not selected.
Animation Output Options Group
Export Pop Up Menu
This allows the selection of animation options. Select Key Frames when you only need to export only key frames of an animated figure. Intervals exports individual interval changes (frames) combined with key frames. 2 Layers (Key Frames, Intervals) exports both, into separate tracks.
Select None when you do not need to export animation.
Intervals Text Box
The intervals of frames captured in exporting animation in FBX format.
Misc. Options Group
Adjust Skin Weight Values Check Box
When selected, all skin values are automatically converted and adjusted based on other target parameters. If not selected, it is exported based solely on information from the Skin Window. Usually you should select this option.
Output Targets Group
This selects objects and properties that are going to be exported in addition to figure, animation and material data.
FBX Exporter Specifications
Exports objects as either singular or multiple meshes.
| Shade Objects | FBX | Notes |
| Closed line | Exports all figures that are exported as one or multiple mesh | When closed line objects are not a part of the same surface, they are divided into triangles.
This is not compatible with the Hole line attribute. |
| Revolved line object | ||
| Extruded line object | The Closed line object check box and the Begin / End text boxes for rotation angles in the Closed line Object Info dialog box are supported. | |
| Disk | ||
| Revolved disk | The Revolved disk object check box and the Begin / End text boxes for rotation angles in the Revolved disk Object Info dialog box are supported. | |
| Extruded disk | ||
| Sphere | ||
| Free surface | ||
| Polygon mesh | Support rounded corners of polygon mesh objects | |
| Meta mesh | ||
| Linked object |
Supported Material Options
- Only image maps can be exported
- Supports multiple mapping layers (Diffuse, Bump)
- Supports multiple UV layers
- Supports Face Groups
- Supports only the Wrap option under Projection Mapping
When you apply trim on material in image mapping, adjust the Diffuse value of the image so that is is less than 1.0. When the Diffuse value is equal to 1.0, trimming will not be supported in the exported FBX file.
Supported Joints
| Shade Figures | iClone | Remarks |
| Rotation joint | Part | |
| Translation joint | ||
| Scale joint | ||
| Uni-scale joint | ||
| Ball joint | Skeleton |
Supported Animation Features
FBX export supports exporting animation information. If a negative value is entered in the scale axis when transforming joints, animation may not export correctly.
Supported Camera Features
Supports export of the Meta camera and other camera objects.
Camera animation is not supported.
Supported Light Features
Supports object light (point light, spot light, directional light) and distant light. Area light and linear light are not supported. Distant lights are converted to directional lights where starting point is remotely-positioned.
Lights animation is not supported.
Notes on FBX Exports
If subdivision surfaces are applied to polygon mesh objects, the joint values in the Skin Window may not be replicated correctly. If multiple key frames overlap in the same sequence, only one key frame is exported.
When you want to export multiple key frames, adjust the sequence position of key frames until they do not overlap in the same sequence.
