Shade 12. Normal Mapping

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Normal Mapping

Professional Only

Normal Mapping uses an RGB based image to produce distorted surfaces on 3D faces or surface normals to enhance details on otherwise low polygon models. This feature is only available in Shade Professional.

1 Select the object for which the normal map is to be set.

File:shade12_user_guide0916.png

2 From the Mapping group of the Surface window, set Image from the Pattern popup menu and Normal from the Attribute popup menu (1). Set the RGB image drawn with the normal lines, in Image (2). If necessary, set the pattern repetition count (3). Here, let's set the horizontal direction of Repeat to 10 and the vertical direction to 4.

File:shade12_user_guide0917.png

3 When you render, the RGB image will give the appearance of distortion.

File:shade12_user_guide0918.png

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