Shade 12. Other Object Creation Functions
From ShadeCamp
Creating 3D Text (TextEffecter)
The TextEffector can take letters and outputs them as 3D characters. Under Mac, TextEffector can only be used under 32 bit mode.
1 From Toolbox, select Create > Other > Bevel....
2 Enter the characters to which the stereo effect is to be applied, in the Text Input text box (1) and then select a font (2). Set the depth (thickness) with Extrude (3).
3 Set the shape of the side that is visible once the stereo effect has been applied to the characters, with Bevel.
4 Set the size of the entire character string in Size.
5 From Set, select a curved surface or polygon mesh.
6 Click the OK button to output the stereo characters.
TIP
Shade Basic ships with a more limited TextEffector Lite version.· From the Set Bevel dialog, you cannot perform de-tailed editing such as point addition, point deletion, and the like during bevel editing.· You can write the object of the created characters to Curved Surface only. The object cannot be saved as a Polygon Mesh.
TIP
If you twist and process the created characters with the editing tool or the like, it is necessary to output them as a polygon mesh.
TIP
You can re-edit the TextEffector objects by selecting the part containing all the objects written out from Browser and by selecting Set TextEffector Attributes from the Attributes popup menu.
Creating Meta Objects
Meta objects are special objects which can have range based influence upon each other, resulting in deformation.
1 From Toolbox, select Create > Plugins > Meta Shape. From the displayed popup menu, select one of the three types of meta objects to be created. Drag the Viewport to create each meta object.
MetaBall: Meta object of a sphere
MetaCube: Meta object of a cube
MetaCylinder: Meta object of a cylinder
2 The meta objects are combined within the range of influence in the vicinity of the object.
3 When the meta objects have been created, the MetaMesh:Native-Meta part for managing all the meta objects and each meta object are created in the Browser.
4 For the setting of the combination range and other options, select Set MetaMesh Attributes... from the Attributes popup menu of Browser.
If you have selected the MetaMesh:Native-Meta object, all the meta objects are set.
If you have selected each meta object, items such as each combination range are set.
TIP If you use Set Native MetaRenderer Attributes of the Attributes popup menu of the Browser, you can manu-ally modify the smoothness of how the objects meld with each other.














