Shade 12. Rendering
From ShadeCamp
Contents |
Selecting and Rendering an Object
Rendering All the Objects
You can render all the objects in a scene using the following steps.
1 From the Rendering menu select Render All and then start rendering.
2 All the objects that can be rendered are rendered, regardless of whether they are selected with the Browser. The figure below shows that only the base has been selected but the entire scene has been rendered.
Rendering Only the Selected Object
You can render only selected objects.
1 From the Rendering menu select Render to start rendering.
2 Of the objects selected with the Browser, only those that can be rendered are rendered.
Rendering Result
Rendering Only those Objects Set with the Browser
You can set whether each object is to be rendered from within
the Browser. Use the Render checkbox of the Browser to do this.
Each time you click the Render checkbox, its status loops in the order of
(Normal) ->
Off) ->
(On) ->
(Normal).
(Normal)
Assumes the settings of the upper layers. This status is the initial value.
(Off)
The object is excluded from rendering, regardless of the upper layer setting. The selected object is not rendered and cannot be rendered with the Render All command.
(On)
The object is rendered, regardless of the upper layer setting.
Objects that are not selected are also rendered.
The following table summarizes whether objects are rendered.
1 The Render checkboxes for Headhorn and studio are unchecked.
2 Objects are rendered with Render All.
3 Only JazzBase and Boogie (amplifier) are rendered.
Rendering Only Part of an Image
You can rerender only part of a selected image.
1 Check the Area Rendering checkbox of the Image Window.
2 The Image Window displays the frame for setting the rendering area. From this frame, set the rendering area.
Setting the Size of the Rendering Image
You can change the size of the image to be rendered.
1 From Image Window, set values in the Width and Height text boxes by typing in values.
TIP
You can also set the sizes from the Image tab of Ren-dering Settings.
Setting the Rendering Method
You can set the rendering method to be used.
1 Click q in the upper-left corner of Image Window to display the Rendering Settings (1) and then select the rendering method from Method (2). The selectable methods may vary depending on the version of Shade you have.
2 To use global illumination, go to the G.I. Tab, and select the method from the Global Illumination popup menu.
IBL Rendering
IBL (Image Based Lighting) rendering can reproduce lighting that more closely approximates reality because it uses the color and brightness of the image set as the background as the light.
1 Set the image in the Background window and set Lighting Factor. The numerical value is a relative value obtained by setting the image brightness as 1.
2 From Rendering Options, select G.I. and then select Global Illumination > Path Tracing or Path Tracing + Photon Mapping.
TIP
The Path Tracing + Photon Mapping function of Global Illumination is available only in the Standard and Professional versions.
3 From Image Window, select the Basics tab and then check the Reflect Background checkbox.
4 If you set the distant light brightness to 0, you can easily check the IBL effect.
5 Check the result through rendering. If the result is too dark or too bright, adjust Lighting Factor in the Background window.



















