Shade 12. Rendering

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Selecting and Rendering an Object

Rendering All the Objects

You can render all the objects in a scene using the following steps.

1 From the Rendering menu select Render All and then start rendering.

Shade12 user guide0733.png

2 All the objects that can be rendered are rendered, regardless of whether they are selected with the Browser. The figure below shows that only the base has been selected but the entire scene has been rendered.

Shade12 user guide0734.png

Shade12 user guide0735.png (Image by Syuzo)

Rendering Only the Selected Object

You can render only selected objects.

1 From the Rendering menu select Render to start rendering.

Shade12 user guide0736.png

2 Of the objects selected with the Browser, only those that can be rendered are rendered.

Shade12 user guide0737.png

Rendering Result

Shade12 user guide0738.png (Image by Syuzo)

Rendering Only those Objects Set with the Browser

You can set whether each object is to be rendered from within the Browser. Use the Render checkbox of the Browser to do this. Each time you click the Render checkbox, its status loops in the order of Shade12 user guide0739.png (Normal) -> Shade12 user guide0740.png Off) -> Shade12 user guide0741.png (On) -> Shade12 user guide0742.png (Normal).

Shade12 user guide0743.png (Normal) Assumes the settings of the upper layers. This status is the initial value.

Shade12 user guide0744.png (Off) The object is excluded from rendering, regardless of the upper layer setting. The selected object is not rendered and cannot be rendered with the Render All command.

Shade12 user guide0745.png (On) The object is rendered, regardless of the upper layer setting. Objects that are not selected are also rendered. The following table summarizes whether objects are rendered.

Shade12 user guide0746.png 0: Rendered ×: Not rendered

1 The Render checkboxes for Headhorn and studio are unchecked.

Shade12 user guide0747.png

2 Objects are rendered with Render All.

Shade12 user guide0748.png

3 Only JazzBase and Boogie (amplifier) are rendered.

Shade12 user guide0749.png (Image by Syuzo)

Rendering Only Part of an Image

You can rerender only part of a selected image.

1 Check the Area Rendering checkbox of the Image Window.

Shade12 user guide0750.png

2 The Image Window displays the frame for setting the rendering area. From this frame, set the rendering area.

Shade12 user guide0751.png (Image by Syuzo)

Setting the Size of the Rendering Image

You can change the size of the image to be rendered.

1 From Image Window, set values in the Width and Height text boxes by typing in values.

Shade12 user guide0752.png (Image by Syuzo)

TIP

You can also set the sizes from the Image tab of Ren-dering Settings.

Setting the Rendering Method

You can set the rendering method to be used.

1 Click q in the upper-left corner of Image Window to display the Rendering Settings (1) and then select the rendering method from Method (2). The selectable methods may vary depending on the version of Shade you have.

Shade12 user guide0753.png (Data provided by Syuzo)

2 To use global illumination, go to the G.I. Tab, and select the method from the Global Illumination popup menu.

Shade12 user guide0754.png

IBL Rendering

IBL (Image Based Lighting) rendering can reproduce lighting that more closely approximates reality because it uses the color and brightness of the image set as the background as the light.

1 Set the image in the Background window and set Lighting Factor. The numerical value is a relative value obtained by setting the image brightness as 1.

Shade12 user guide0755.png

2 From Rendering Options, select G.I. and then select Global Illumination > Path Tracing or Path Tracing + Photon Mapping.

Shade12 user guide0756.png

TIP

The Path Tracing + Photon Mapping function of Global Illumination is available only in the Standard and Professional versions.

3 From Image Window, select the Basics tab and then check the Reflect Background checkbox.

Shade12 user guide0757.png

4 If you set the distant light brightness to 0, you can easily check the IBL effect.

Shade12 user guide0758.png

5 Check the result through rendering. If the result is too dark or too bright, adjust Lighting Factor in the Background window.

Shade12 user guide0759.png (Image by Syuzo)

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