Shade 12. Shade Tool Set

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Contents

Names and Functions of Tool Set

This chapter introduces the Shade Tool set provided for performing basic Shade operations.

Basic Workspace

The basic screen is displayed when Shade first starts. The basic screen displays the Workspace Bar (1) at the top of the screen, the Tool Box (2) and Tool Parameter window (3) on the left, the Control Bar (4) in the upper middle of the screen, the Figure Window (5) in the lower middle, the Browser (6) in the upper-right corner, and Aggregate window (7) in the lower-right corner of the screen.

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Workspace Bar

The Workspace Bar is used to switch between the workspaces that are provided by default. It can also be used to save or switch to workspaces that a user has customized.

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The following workspaces are provided as standard.

  • Layout

The Layout workspace displays the Perspective View in the upper part of the screen and ShadeExplorer in the lower part. It is used to configure object arrangements, surface attributes, backgrounds, and the like.

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  • Modeling

The Modeling workspace displays only the Perspective View. This window is useful for modeling since it maximizes the Viewport for modeling.

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  • Split View

The Split View is divided into four view types: Top View, Front View, Perspective View, and Right View. It is used to perform operations along the three axes and to perform work while checking on the status of the Perspective View.

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  • UV Edit

The UV Edit workspace displays the UV Edit window on the left and the Perspective View on the right. It is used to work with uv maps and models.

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  • Animation

The Animation workspace displays two windows in the upper part of the screen (the Top View on the left and the Perspective View on the right), as well as the Motion window for controlling animations at the bottom of the screen. It is used to create and edit animations.

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  • Rendering

The Rendering workspace displays two Pespective views: that for preview rendering on the left and that for wireframe on the right. It is useful for making checks before rendering or for performing simple corrections.

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Tool Box

The Tool Box provides tools for creating and editing objects, and is divided into three sections: Create, Modify, and Part. You can also access most of the functions provided by the Tool Box from the Tools menu.

  • Toolbox: Create

The Create tool set provides the tools needed for creating objects. The tools are divided into the Object, Solid, Light/Camera, Move/Copy, Other, and Plugins groups. Moreover, Object drops down to reveal Primitive, Surface, and Mesh options to allow you to directly specify the type of object to create.

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  • Toolbox: Modify

The Modify tool set provides tools for editing objects. The tools are divided into the Surface, Mesh, and Tools groups.

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  • Toolbox: Part

The Part tool set provides the tools needed for creating parts and joints. The tools are divided into the Part, Transformation Joint, and Master Part groups.

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Tool Parameter

At object creation, the Tool Parameter window displays the different parameters and allows you to modify them. For object selection, the Tool Parameter window provides functions such as object conversion and line object memorization and application.

Shade12 user guide0012.jpg At object creation

Shade12 user guide0013.jpg At object selection

Control Bar

The Control Bar is used for changing Figure window settings such as editing mode switching, manipulators, snaps, work planes, and stereo operations. Shade12 user guide0014.jpg

A popup menu is displayed by right-clicking an empty area on the Control Bar. From this popup menu, you can set Show/Hide for each button. Shade12 user guide0015.jpg

Figure Window

The Figure window is used to create and edit objects using the tools you have selected from the Tool Box. The Figure window can be a single window or can be divided into two or four subwindows. The separated subwindows can display Viewports such as a Top View, Front View, and Perspective View (viewed from the camera position). Either list all options or simply say "You can switch each view to different display modes." Shade12 user guide0016.jpg

Browser

The Browser window is used to hierarchically manage the elements of the 3D scene being created. For example, you can change and delete objects, combine joint structures, configure object attributes, switch the object display/hide mode, and find objects by their names. Shade12 user guide0017.jpg

Aggregate

The Aggregate window contains tools for performing operations related to the camera, distant light, background, surface attribute, and the like, and for displaying information. You can switch between these windows by clicking the icons in the upper part of the Aggregate window.

  • Camera Tab

The Camera window allows you to operate the selected camera to control the contents of Perspective View, which in turn is used for rendering. You can also make the stereo settings from this window.

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  • Distant Light Tab

The Distant Light window allows you to apply Distant Light which mimics a light source at a considerable distance, like the sun and which illuminates everything in the scene equally. Shade12 user guide0019.jpg

  • Background Tab

The Background window is used to manipulate scene backgrounds. In addition to preset cloud, haze, waves, ocean, and others, you can assign images and configure the background for IBL rendering with HDRI settings.

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  • Surface Tab

The Surface window is used to set the surfac eattributes to be assigned to objects. You can assign surface attributes to an object you have selected in the Browser window.

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  • Object Info Tab

The Object Info window is used to display and edit information related to the object you have selected. You can set elements such as the brightness of a light source object, joint values, and part movement and rotation, and also perform operations such as rounding polygon mesh corners.

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ShadeExplorer

The ShadeExplorer window is used to display, catalogs, sample object, surface attributes, backgrounds, images, and the like that are provided with Shade, arrange them into scenes, and configure their surface attributes. Users can also create their own catalogs. Shade12 user guide0023.jpg

Motion Window

The Motion window is used to collectively manage all the joints in a scene when creating an animation and to set joint values according to the sequence. You can also make the settings related to the animations such as the total number of frames, the frame start and end positions, and the frame rates. Shade12 user guide0024.jpg

Image Window

The Image Window displays the results of rendering and midway images. From this window, you can also make overall rendering settings such as the rendering method and sizes, as well as save the images you have created. Shade12 user guide0025.jpg

Menu Bar

The Menu Bar is used to open and save Shade scene files and to exit Shade. Using this Menu, you can access almost all Shade functions as well as import and export data and use scripts and plugins.

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Using Windows

Folding Windows

By clicking the  mark in Toolbox or Browser, you can fold or open the corresponding group. If Toolbox is too long, such that tools are hidden below Tool Parameters, you can display the hidden tools by folding those groups you are not using. Shade12 user guide0027.jpg

Separating Windows

You can separate the title of Toolbox or Browser into its own individual window by dragging it onto the Figure Window or the like. Shade12 user guide0028.jpg

To return the title to its original position, drag the disclosure bar in the window onto the window to the right or left of the Shade screen, or to the right or left of the Shade screen itself. The title insertion position is displayed as a red line. Drag the title window to the desired position. Shade12 user guide0029.jpg

Changing a Window Boundary Position

When the windows are lined up vertically, the boundary position can be changed by dragging the boundary part up or down. Shade12 user guide0030.jpg

Changing the Window Width

You can change the width of a window by dragging the boundary between the window and Figure Window.

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