Shade 12. Subsurface Scattering

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Subsurface Scattering

Professional Only

Subsurface Scattering can be used to represent the effect whereby light that enters an object is diffused. This function can be used to represent complicated hues and shadows such as those associated with jade, marble, plastics, and human skin. Subsurface Scattering is only available in Shade Professional.

1 Select the object for which subsurface scattering is to be set applied.

File:shade12_user_guide0903.png

2 From the Type popup menu in the Volume group of the Surface window, select Subsurface Scattering and then set Decay Distance, Transparency, and so on. Here, let's set the following for the objects for four horses: Surface Setting (1)

File:shade12_user_guide0904.png

Surface Setting (2)

File:shade12_user_guide0905.png

Surface Setting (3)

File:shade12_user_guide0906.png

Surface Setting (4)

File:shade12_user_guide0907.png

3 When the objects are rendered, the diffused reflection inside the objects is represented with subsurface scattering.

File:shade12_user_guide0908.png

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