Shade 12. UV Mapping
From ShadeCamp
Setting Up UV Mapping
You can use the following steps to set up UV mapping for a polygon mesh.
1 Set a UV image. Select the polygon mesh for which UV mapping is to be performed and then set the image used for Mapping Pattern from the Surface window (1). Select Wrap from the Projection popup menu (2). From the UV popup menu of the Image tab, select UVO (Distance) (3).
2 Switch the workspace to UV Edit to enter Modify Mode.
3 On the UV Viewport on the left side of the Figure Window, click the Make UV button, select Make UV from the displayed popup menu, and then display the Projection window.
4 Use Projection as is as the projection method (1), set Top for Projection (2), and then click the Make UV button to create UV (3).
5 From the View Display popup menu, check display image to display the image.
6 Switch the Perspective View to the Texture and Wireframe display and then confirm the image (mapping status).
7 Since UV is distorted according to the inclination of the face, change the UV popup menu to UV1 (Parameter) from the Mapping group of the Surface window.
8 Change the left-side UV view display to UV1 (Parameter) such that the setting is the same as for UV of the Surface window.
9 UV is displayed properly.
Setting Multi-Mapping
You can add multiple UV layers to a polygon mesh using the following steps.
1 Select a polygon mesh and then switch the Viewport to display the UV View. From the Make UV popup menu, select Append UV Layer and then add the UV layer.
2 Select the UV layer (1), then from the Make UV popup menu select Make UV to create the UV map (2).
3 From the Surface window, you can finalize and customize the image options.
4 Repeat the procedure to set multiple UV layers.
TIP You can output the created UV as an image through the Make UV menu by selecting Snapshot UV.












