Shade 9 Regular Polyhedron

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Contents

Regular Polyhedron Overview

The Regular Polyhedron plug-in generates the five types of Regular Polyhedrons (Tetrahedron, Hexahedron, Octahedron, Dodecahedron and Icosahedron), either as an aggregation of closed lines or as a polygon mesh.

You can choose either of two methods of creation: entering such numerical values as size and position, or dragging. This plug-in can be selected from the Create tool to perform either operation.

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From the left: Tetrahedron, Hexahedron, Octahedron,Dodecahedron and Icosahedron.

Using the Regular Polyhedron Plugin

1. Choose Regular Polyhedron from the Create tool.

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2. Click and drag in the Figure window.

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The point at which you start dragging will be the center of the polyhedron.

When completing the drag operation, the Create Regular Polyhedron dialog box appears. This dialog allows you to specify options for the Regular Polyhedron.

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The distance you dragged the mouse is displayed in the Size text box of the Create Regular Polyhedron dialog. You can adjust the value to change the size.

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Regular Polyhedron Reference

Regular Polyhedron Dialog

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Polyhedron Pull-Down Menu

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This pull-down menu allows you to select the type of regular polyhedron.

Size Group

Size Basis Pull-Down Menu

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This pull-down menu allows you to select the basis on which the entered size will be applied.

Size Text Box

Enter a value for the size of the regular polyhedron. The distance you dragged has been entered as the initial value.

Options Group

With a Vertex Up Check Box

If this with a vertex up check box is switched on, one of the vertices of the polyhedron will point upward in the modeling space.

Reverse the Normal Check Box

If the Reverse the normal check box is switched on, the object is created so that the normal to each plane points to the inside of the polyhedron when rendered with Single Face. This check box is usually switched off.

Convert to Polygon-Mesh Check Box

If the convert to polygon-mesh check box is turned on, the polyhedron is created as a polygon mesh. If it’s off, each of the planes is created using a closed line, which are placed together inside a part. |

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