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  1. Chapter 15 Rendering Ch15
  2. Chapter 2 The Browser. Ch 2
  3. Chapter 3 Basic Operations in the Figure Window
  4. Chapter 5 Modeling Objects
  5. Chapter 6 Surface Attributes, Cameras and Lighting
  6. Chapter 7 Rendering
  7. Chapter 8 Creating an Animation
  8. Chapter 9 Modeling with Polygon Meshes
  9. Displacement Mapping
  10. MagicalSketch
  11. MulNotele
  12. Normal Mapping
  13. Shade 10 Add Noise
  14. Shade 10 Aggregate Palette
  15. Shade 10 Aggregate Palette ref
  16. Shade 10 Appendix 1 Cameras and Lenses
  17. Shade 10 Appendix 2 High Dynamic Range Images
  18. Shade 10 Auto Smooth
  19. Shade 10 Auto Smoothv
  20. Shade 10 BVH Importer
  21. Shade 10 Batch Rendering
  22. Shade 10 Bevel
  23. Shade 10 Browser Window
  24. Shade 10 Burn Timecode
  25. Shade 10 CALLISTO (Shade Professional)
  26. Shade 10 COLLADA Exporter
  27. Shade 10 Camera Window
  28. Shade 10 Chapter 10 Boolean Modeling
  29. Shade 10 Chapter 11 Cameras
  30. Shade 10 Chapter 12 Lights
  31. Shade 10 Chapter 13 Surfaces
  32. Shade 10 Chapter 14 Background Settings
  33. Shade 10 Chapter 15 Rendering
  34. Shade 10 Chapter 16 Radiosity
  35. Shade 10 Chapter 17 Joints
  36. Shade 10 Chapter 18 Motion Settings
  37. Shade 10 Chapter 19 Rendering Animations
  38. Shade 10 Chapter 1 An Introduction to 3D Computer Graphics
  39. Shade 10 Chapter 1 The Basics
  40. Shade 10 Chapter 20 Import and Export
  41. Shade 10 Chapter 21 Scripts
  42. Shade 10 Chapter 22 Poser Integration
  43. Shade 10 Chapter 23 3D Sound
  44. Shade 10 Chapter 24 Managing Image Files
  45. Shade 10 Chapter 2 The Browser
  46. Shade 10 Chapter 3 Basic Operations in the Figure Window
  47. Shade 10 Chapter 3 Object Types
  48. Shade 10 Chapter 4 Moving and Copying Objects
  49. Shade 10 Chapter 5 Creating Line Objects
  50. Shade 10 Chapter 5 Modeling Objects

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