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From ShadeCamp
Combined display of all available logs of ShadeCamp. You can narrow down the view by selecting a log type, the user name (case-sensitive), or the affected page (also case-sensitive).(Latest | Earliest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 12:42, 17 April 2012 Yelena (Talk | contribs) deleted "Modeling with Polygon Meshes" (content was: "In this chapter we’ll model a horse using a polygon mesh. We’ll create the horse’s left side and then copy this to the right half as a mirror image. This will..." (and the only contributor was "Yelena"))
- 12:41, 17 April 2012 Yelena (Talk | contribs) deleted "Creating an Animation" (content was: "In this chapter you’ll learn how to animate an object. == Steps for Creating an Animation == The general process for animating in Shade usually is as follows: # ..." (and the only contributor was "Yelena"))
- 12:41, 17 April 2012 Yelena (Talk | contribs) deleted "Rendering" (content was: "In this chapter we will learn about several of the rendering methods available in Shade and render an image of our scene. == Rendering Methods == === First a Quick Render === Before we explain each of the methods of rendering, let’s ...")
- 12:40, 17 April 2012 Yelena (Talk | contribs) deleted "Surface Attributes, Cameras and Lighting" (content was: "In this chapter we’ll apply surface attributes to the objects we modeled in Chapter 5, arrange the lighting in the scene and position the camera to achieve a fini..." (and the only contributor was "Yelena"))
- 12:40, 17 April 2012 Yelena (Talk | contribs) deleted "Modeling Objects" (content was: "The next three chapters will walk you through the entire process of creating a realistic scene in Shade. This chapter will move step by step through the process of ..." (and the only contributor was "Yelena"))
- 12:39, 17 April 2012 Yelena (Talk | contribs) deleted "Modeling Basics" (content was: "In this chapter we’ll look at the basic user interface you will use in Shade to model an object. == Using the Create Tool == leftMany of t..." (and the only contributor was "Yelena"))
- 12:39, 17 April 2012 Yelena (Talk | contribs) deleted "Basic Operations in the Figure Window" (content was: "The Figure window is the main window, used to create and edit objects. Here we will explain some of the basic techniques you will use in the Figure window. == Starting Shade == To launch Shade, double-click the application icon in the S...")
- 12:38, 17 April 2012 Yelena (Talk | contribs) deleted "The Shade Interface" (content was: "In this chapter we’ll look at the basic user interface you will use in Shade to model an object. center == The Figure Window == The Figure window is the main window in Shade, used to create and edit objects...")
- 12:38, 17 April 2012 Yelena (Talk | contribs) deleted "An Introduction to 3D Computer Graphics" (content was: "Although your computer monitor may be a flat two-dimensional surface, objects can be represented in three dimensions using several techniques. Computer software that uses this technology is called 3D computer graphics software. Shade is ...")
- 11:53, 17 April 2012 Yelena (Talk | contribs) marked revision 10166 of Shade 10 Documentation patrolled (automatic)
- 11:52, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 17 Joints" (content was: "Joints are used for moving or deforming shapes, mainly when you create animations. You can manipulate the joints as you do parts; when you create a joint, a joint part is created in the Browser. If you place a shape inside this joint pa...")
- 11:52, 17 April 2012 Yelena (Talk | contribs) deleted "Appendix 2 High Dynamic Range Images" (content was: "Normal image formats contain 8 bits of data per channel, including 8 bits each for the RGB colors plus 8 bits for the alpha channel. This results in color values be..." (and the only contributor was "Yelena"))
- 11:51, 17 April 2012 Yelena (Talk | contribs) deleted "Appendix 1 Cameras and Lenses" (content was: "Shade simulates most features and characteristics of real-world cameras. The degree of similarity between a real camera lens and the simulated lenses in Shade makes..." (and the only contributor was "Yelena"))
- 11:51, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 24 Managing Image Files" (content was: "Images used in a Shade scene are listed as master images in the Browser. If an image is used in multiple locations in a scene, the file reference is shared to reduce memory consumption. Information about an image can be viewed in the Obj...")
- 11:51, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 23 3D Sound" (content was: "Two channel stereo sound can be output along with animation in Shade. By placing multiple sound sources in 3D space, movies can be given a sense of realism and depth. Shade's Motion Settings can be applied individually to sounds placed i...")
- 11:51, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 22 Poser Integration" (content was: "Shade and Poser complement each other in a both fascinating and efficient way. For detailed information about Poser, please refer to http://www.e-frontier.com/go/products/poser ==PoserFusion== The PoserFusion feature allows you to host...")
- 11:51, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 21 Scripts" (content was: "Scripts give you the power to customize objects, lights, cameras, windows, and just about everything else that is used in Shade. Use scripts to set a particular par..." (and the only contributor was "Yelena"))
- 11:51, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 20 Import and Export" (content was: "Shade can import a wide variety of 3D graphics file formats, enabling you to work with files created in other software applications. Shade is also able to export to many file formats. In this chapter we will look at importing and exporti...")
- 11:51, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 19 Rendering Animations" (content was: "Now you can learn about animation. For animation, time-based motions are specified for a shape, and a separate image is rendered for each unit (frame) along the tim..." (and the only contributor was "Yelena"))
- 11:51, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 18 Motion Settings" (content was: "Here you will start learning how to use the Motion window. Let’s study the techniques used to control the Sequence Path using Motion Points and Sequence Key Points. ==Using the Motion Window== In Shade animations, you start by creat...")
- 11:50, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 6 Creating Extruded and Revolved Objects" (content was: "Using the solid tool enables you to easily solidify created line objects or disk. In this chapter, you will learn the use of solid tool and later create some shapes. == Extruding == Select a line object or disk to be extruded, and speci...")
- 11:50, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 16 Radiosity" (content was: "Shade features a Radiosity rendering option, which provides more realistic lighting effects by implementing indirect radiation (diffuse reflectance from objects) in addition to direct radiation. Since the influence of indirect radiation ...")
- 11:50, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 15 Rendering" (content was: "Objects you create are rendered and displayed as images according to the current settings of lights, backgrounds, Cameras, and Motions. In this chapter, we will take ..." (and the only contributor was "Admin"))
- 11:50, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 14 Background Settings" (content was: "Settings for the background are made in the Background window. Here we will describe the settings in the Background window and how to blend the background and an image. To open the Background window choose '''View > Background'''. ==Ba...")
- 11:50, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 13 Surfaces" (content was: "Even simple objects can be used to create realistic images through the use of surface attribute settings. In this chapter, we will introduce each item in the Surface window, and explain the specific setting procedure with examples. ==Th...")
- 11:50, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 12 Lights" (content was: "In Shade, there are several types of lights: a parallel light which we call a “Distant Light,” light which spreads out radially from a “Point Light,” a point light whose irradiation range is limited is referred to as a “Spotlig...")
- 11:50, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 11 Cameras" (content was: "The user interface for the virtual camera in Shade allows it to simulate a real-world camera. Taking photographs in the real world uses a truck running on the ground or on rails, or a tripod fixed to a crane to which a camera is attached...")
- 11:49, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 10 Boolean Modeling" (content was: "Composite objects can be created easily by combining several simple solid bodies. Generation of a composite object by combining solid bodies is called a Boolean operation. In general, there are three types of Boolean operations: sum, dif...")
- 11:49, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 9 Other Object Types" (content was: "A MetaMesh is a kind of polygon mesh automatically generated by synthesizing Meta-elements. There are four different types of Meta-elements: the spherical MetaBall, cubic MetaCube, cylindrical MetaCylinder, and MetaPolygons converted fro...")
- 11:49, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 8 Polygon Meshes" (content was: "Polygon meshes are solid objects created by combining polygonal surfaces. As the vertices of a polygon mesh do not have tangent handles, moving the vertices enables you to transform objects. Since the features of polygon meshes differ fr...")
- 11:49, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 7 Working with Curved Surfaces" (content was: "A curved surface is an object composed of Bezier line objects. Shade allows easy manipulation of curved surfaces. In this chapter, you will learn how to edit curved surfaces and later try to create a simple curved surface. ==Modifying C...")
- 11:48, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 1 The Basics" (content was: "This chapter will explain the basics of the Shade interface and operations. Mastering the basics is the first step in becoming a skillful user. For details on the Shade interface, please refer to the Reference manual, in which part names...")
- 11:48, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 5 Creating Line Objects" (content was: "In Shade, modeling consists of building a structure using Bezier lines. In this lesson, you will learn how to draw straight and curved lines. Here we will use a template. After creating line objects, we will study how to edit the objects...")
- 11:48, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 4 Moving and Copying Objects" (content was: "Moving, copying, and even transforming objects can be done primarily using two very important tools: '''Move''' and ''' Copy.''' Both Move and Copy contain similar subsets of tools; Move will modify the selected object, while Copy will f...")
- 11:48, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 3 Object Types" (content was: "There are a variety of objects that can be used when modeling in Shade. The proper type of object to use depends on the form you wish to model, and the result you are trying to achieve. Parts and Joints work a bit differently than other ...")
- 11:48, 17 April 2012 Yelena (Talk | contribs) deleted "Chapter 2 The Browser" (content was: "The Browser is Shade’s tool for organizing all the elements of a scene. The Browser displays the elements of a scene in a hierarchical fashion, with grouped objects..." (and the only contributor was "Admin"))
- 11:47, 17 April 2012 Yelena (Talk | contribs) deleted "Preface Welcome to the World of 3D" (content was: "If you just started working in the 3DCG (3 Dimensional Computer Graphics) field, as a professional 3d artist or hobbyist, you might be surprised at all the new terms and technical explanations there are. If you have studied basic design,...")
- 11:47, 17 April 2012 Yelena (Talk | contribs) marked revision 10165 of Shade 10 Documentation patrolled (automatic)
- 11:45, 17 April 2012 Yelena (Talk | contribs) marked revision 10164 of Shade 10 Documentation patrolled (automatic)
- 14:06, 13 April 2012 Yelena (Talk | contribs) marked revision 10163 of Shade 9 Documentation patrolled (automatic)
- 14:00, 13 April 2012 Yelena (Talk | contribs) marked revision 10162 of Shade 12 Documentation patrolled (automatic)
- 13:55, 13 April 2012 Yelena (Talk | contribs) marked revision 10161 of Shade 9 Documentation patrolled (automatic)
- 13:29, 13 April 2012 Yelena (Talk | contribs) moved Special Characters Used to Prefix Object and Part Names -Boolean Rendering, Surface Subdivision and Others (Windows / Mac OS X) to Shade 9 Special Characters Used to Prefix Object and Part Names -Boolean Rendering, Surface Subdivision and Others (Windows / Mac OS X)
- 13:29, 13 April 2012 Yelena (Talk | contribs) moved Motion Window to Shade 9 Motion Window
- 13:28, 13 April 2012 Yelena (Talk | contribs) moved Distant Light Window to Shade 9 Distant Light Window
- 13:28, 13 April 2012 Yelena (Talk | contribs) moved Camera Window to Shade 9 Camera Window
- 13:28, 13 April 2012 Yelena (Talk | contribs) moved Color Operations to Shade 9 Color Operations
- 13:28, 13 April 2012 Yelena (Talk | contribs) moved Aggregate Palette ref to Shade 9 Aggregate Palette ref
- 13:28, 13 April 2012 Yelena (Talk | contribs) moved Control Windows to Shade 9 Control Windows
- 13:28, 13 April 2012 Yelena (Talk | contribs) moved Image Window to Shade 9 Image Window