The Camera Window

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The Camera window is used to adjust the position and angle of the camera, make other adjustments to the camera settings, and change the Perspective view.

To open the Camera window, click the sun icon in the Aggregate palette or choose View > Camera.

Contents

Camera Pull-down Menu

This pull-down menu allows you to choose which camera supplies the current view.

When a camera object is created, it is added to the Camera pull-down menu; choosing Remove will delete the selected camera.

Virtual Joystick

Start dragging and move the Eye point or the Target point, or both simultaneously, in accordance with the radio buttons located to the right of the joystick, to adjust the view.

When the Zoom radio button is chosen, dragging sideways adjusts the angle of view, while dragging up and down changes the distance to the subject. The action obtained by dragging from the center of the joystick can also be obtained by holding down the 5 while dragging in the Perspective view.

<< Button

By clicking this button repeatedly, camera manipulations are undone until the time when the document was opened.

>> Button

By clicking this button repeatedly, camera manipulations are redone until just before the << button was first clicked.

Eye Radio Button

Choose the Eye radio button and drag in the joystick to rotate the Eye point, centered on the Target point.

Target Radio Button

Choose the Target radio button and drag in the joystick to rotate the Target point, centered on the Eye point.

Eye & Target Radio Button

Choose the Eye & Target radio button and drag in the joystick to slide the Eye point and the Target point horizontally at the same time.

Zoom Radio Button

Choose the Zoom button and drag in the joystick to perform the following operations:

Dragging horizontally: zoom in/out by changing the focal length.Path Checkbox

This checkbox is activated when a camera object is selected from the Camera pull-down menu.

Paths that are added to a camera are displayed when this checkbox is on.

point is created.

Show/Hide Button

This button shows/hides the lower half of the Camera window.

Correction Slider and Text Box

This is used to correct the perspective in the vertical direction. When the value is 1, the perspective is corrected completely; otherwise, it will be emphasized.

Bank Slider and Text Box

Drag the slider or enter an appropriate value in the text box to rotate the field of view. The field of view rotates 180 degrees counterclockwise for a Bank slider value of -3.14; and 180 degrees clockwise for a value of 3.14.

Focus Button

Click this button to set the plane which is perpendicular to the coordinate value of the eye that has been clicked immediately before in the Figure window as the subject plane.

Focus Slider and Text Box

With this slider and text box, you can simulate the effect of depth of field for Path Tracing. Drag the slider or enter an appropriate value (other than zero) in the text box to create a depth of field in accordance with the focal distance that was set using the Focus button. The bigger the value, the shallower the depth of field, and the larger the blur.

Shift Slider and Text Box

This is used for parallel correction. Drag the slider or enter an appropriate value in the text box to shift the eye sight direction horizontally as a result of moving the Eye point. The plane perpendicular to the eye sight will appear misaligned (stretched) horizontally in accordance with the length of the eye sight.

Rise Slider and Text Box

This is used for parallel correction. Drag the slider or enter an appropriate value in the text box to shift the eye sight direction vertically as a result of moving the Target point. The plane perpendicular to the eye sight will appear misaligned (stretched) vertically in accordance with the length of the eye sight.

Lens Swing Slider and Text Box

This is used for optic axis correction. Dragging the slider or entering a value in the text box will change the focusing on the corresponding side, as a result of tilting the optic axis toward that side, and tilting the focal plane and the film. This effect will be seen when rendering with Path Tracing.

Lens Tilt Slider and Text Box

This is used for optic axis correction. Dragging the slider or entering a value in the text box will change the focusing on the top or bottom, as a result of tilting the optic axis up or down, and tilting the focal plane and the film. This effect will be seen when rendering with Path Tracing.

Scale Slider and Text Box

This is used to change the scale when showing the angle of field on the Perspective view. You can magnify the angle of field toward the center, or see outside of the angle of field.

Distant Checkbox

This checkbox places a parallel projection screen at the position of the Target point, and performs parallel projection. In this case, the color of the background would result from mulNotelicative synthesis between the background color of either the upper hemisphere or the lower hemisphere, whichever is closer to the center of the Perspective view, and the Mapping slider value of the mapping color. The background pattern will not be displayed.

Mode Pull-down Menu

This pull-down menu is used to restrict the direction of the eye.

Normal

Normal is chosen by default. In the default state, the camera cannot look toward the vertical direction (that is, the eye sight cannot be set parallel to the Y axis).

Top View

Choosing Top from this pull-down menu will allow you to direct the camera in the vertical direction; however, the camera then cannot be pointed in the Z-axis direction.

Free

Choosing Free will have no restriction on the direction, but the flipping movement will show the field of view upside down.

Film Shift Slider and Text Box

This item is used for parallel correction. Drag the slider or enter an appropriate value in the text box to shift the eye sight direction horizontally as a result of moving the Target point. The plane perpendicular to the eye sight will appear misaligned (stretched) horizontally in accordance with the length of the eye sight.

Film Rise Slider and Text Box

This item is used for parallel correction. Drag the slider or enter an appropriate value in the text box to shift the eye sight direction vertically as a result of moving the Target point. The plane perpendicular to the eye sight will appear misaligned (stretched) vertically in accordance with the length of the eye sight.

Film Swing Slider and Text Box

This is used for optic axis correction. Dragging the slider or entering a value in the text box will change the perspective on both sides, as a result of swinging the eye sight from side to side, and tilting the plane perpendicular to the optic axis and the film.

Film Tilt Slider and Text Box

This is used for optic axis correction. Dragging the slider or entering a value in the text box will change the perspective up or down, as a result of tilting the eye sight direction up or down, and tilting the plane perpendicular to the optic axis and the film. |