Shade 9 The Object Info Window
From ShadeCamp
The Object Info window displays information about the currently selected object, part or joint, and provides options for modifying those attributes. The specific information displayed in the Object Info window changes according to the type of object, part or joint selected. If multiple objects of the same type are selected simultaneously the attributes of all those objects can be modified at once.
The Object Info window can be displayed by clicking the “i” icon in the Aggregate palette or choosing View > Object Info.
Line Object Information
This information applies to closed lines, open lines, extruded lines, revolved lines, and linear or area lights and is displayed when one of those objects is selected.
Closed Checkbox
This checkbox is used to change the closed or opened state of the line object. Switching on this checkbox will connect the starting point and the end point of an open line object, converting the object into a closed line object. Switching off this checkbox will disconnect the starting point and the end point, so that the object becomes an open line object.
Hole Checkbox
Switching this checkbox on will set the selected line object as a hole. This effect is only visible during rendering.
Checking the Hole checkbox for a smaller line object will display the smaller line object as a hole in the larger line object when an image is rendered. Line objects to be set as holes must be located consecutively in the younger brother hierarchical levels directly below the larger line object. There is no limit on the number of line objects that can be set as holes. When the Hole checkbox is off for one of the line objects, then further line objects will be ignored. The line objects are to be positioned on top of each other on the same plane. The result of rendering is undefined if a line object set as a hole does not overlap another line object.
Extrude
This item is activated when an extruded line object is selected.
The direction and the distance of extrusion can be set numerically.
Revolve
This item is activated when a revolved line object is selected.
The starting and ending angles of revolution can be set numerically.
Light
These items enable you to set line objects as linear lights and area lights. The intensity and shadow of the light can be specified.
Intensity Text Box
The intensity of a point light is displayed. The intensity of a point light can be set numerically.
Lumen Checkbox
Switching this checkbox on will set the units of intensity to lumens; that is, the amount of light flux. When a light flux of Φ lumens perpendicularly and uniformly illuminates a uniform diffuser of 1m2, then the illumination intensity of the uniform diffuser will be Φ lux. This value can be used as a rough standard for the intensity of lighting apparatuses when using Radiosity.
Type Pull-down Menu
The type of point light can be chosen as either Area light or Linear light.
Visible Checkbox
Switching this checkbox on will display the area light and linear light in quick rendering and rendering.
Shadow Slider and Text Box
The darkness of shadows is set for rendering with the Ray Tracing technique.
No shadow will be calculated when the value is set to 0, thereby reducing the calculation time. The value 1 will reflect the ambient color into the shadow.
Specular Slider and Text Box
The amount of brightness of a light which is to be reflected by the luster of an object is set.
When the value is zero, the light will not be reflected on the luster of the object, and will only be reflected by the diffuse color.
Diffuse Slider and Text Box
The amount of brightness of a light to be reflected by the base color of an object is set.
It will only reflect the luster, and will not reflected light from the diffuse color of the object.
Shadow Map Size Checkbox and Text Box
Switching this checkbox on will activate the text box, where you can enter a Shadow map value. The bigger the value, the clearer the outline will be, but more memory will be consumed. Small shadow map values will result in the edges of the shadows appearing jagged. When the checkbox is off, the value set in the Rendering Settings dialog is inherited. Entering zero will prohibit shadow map creation.
Shadow Map Bias Checkbox and Text Box
Switch on the checkbox and enter an appropriate value for the shadow map bias.
If an object to which shadow mapping is applied is not flat, then some part of the shadow may not be displayed; this can be solved by using shadow map bias, with which shadows are displayed for objects which are not flat.
The value set in the Rendering Settings dialog will be inherited when this text box is switched off.
Shadow Map Blur Checkbox and Text Box
Switch on the checkbox and enter an appropriate value for the shadow map blur.
This is where you can set how much the outline of the shadow map shadow is blurred.
The value set in the Rendering Settings dialog will be inherited when this text box is switched off.
Disk Information
The following attributes apply to disks, extruded disks and revolved disks.
Begin and End Text Boxes
The starting and ending angles of a disk can be set numerically.
Center Text Box
The coordinate values for the center of the disk can be set numerically.
Radius Text Box
The radius of the disk can be set numerically.
Extrude
When an extruded line is selected, the direction and the distance of extrusion can be set numerically.
Revolve
This item is activated when a revolved line object is selected.
The starting and ending angles of revolution can be set numerically.
Sphere Information
This following attributes apply to spheres.
Center Text Box
The coordinate values for the center of the sphere can be set numerically.
Radius Text Box
The radius of the sphere can be set numerically.
Part Information
This window is displayed when a part, various parts, curved surface, or pseudo polygon is selected.
Matrix Tab
The Transformation matrix is displayed.
Transformation settings are displayed in text boxes, and they can be changed by entering appropriate values. The individual text boxes are described below. These descriptions are based on the local coordinate system that the selected part belongs to. (This state is sometimes called “looking from the local coordinate system.” The Transformation Matrix in the initial state is also called the Unit Matrix). Note that for a joint these settings may have different meanings.
a, e, and i are scale ratios along the X, Y, and Z axes, respectively.
b, c, d, f, g, and h are skew ratios.
b and d are skew ratios on “a” (on the Y, X coordinate axes respectively, the XY coordinate plane).
f and h are skew ratios on “e” (on the Z, Y coordinate axes respectively, on the YZ coordinate plane).
c and g are skew ratios on “i” (on the Z, X coordinate axes respectively, on the XZ coordinate plane).
Consider the case in which points (1, 0, 0), (0, 1, 0) and (0, 0, 1) are located on the X, Y, and Z coordinate axes. Rotation will move each of these points to respective points (a, b, c), (d, e, f), and (g, h, i).
θ rotation around the X axis
(1, 0, 0) -> (1, 0, 0) (0, 1, 0) -> (0, cos θ, sin θ) (0, 0, 1) -> (0, -sin θ, cos θ)
θ rotation around the Y axis
(1, 0, 0) -> (cos θ, 0, -sin θ) (0, 1, 0) -> (0, 1, 0) (0, 0, 1) -> (0, sin θ, cos θ)
θ rotation around the Z axis
(1, 0, 0) -> (cos θ, sin θ, 0) (0, 1, 0) -> (-sin θ, cos θ, 0) (0, 0, 1) -> (0, 0, 1)
tx, ty, and tz respectively are the distance of translation along the X, Y, and Z axes, indicated in units of mm.
Transformation Tab
The text boxes used for transformation are displayed.
Transformation is possible by entering appropriate values in the text boxes. When transforming a part, transformation will be applied to all objects included in the part.
The transformation will not be removed when the object is moved outside of the part.
Camera Information
When a camera object is selected, the position of the eye point and the target point can be set numerically.
Eye Textbox
The X, Y and Z coordinates of the camera’s Eye point.
Target Textbox
The X, Y and Z coordinates of the camera’s Target point.
Light Information
This information is displayed when a spotlight, point light, or distribution light is selected.
Intensity Text Box
The intensity, or brightness of the light source.
Lumen Checkbox
Turning this checkbox on will set the units of intensity to lumens; that is, the amount of light flux. When a light flux of Φ lumens perpendicularly and uniformly illuminates a uniform diffuser of 1m2, then the illumination intensity of the uniform diffuser will be Φ lux. This value can be used as a rough standard for the intensity of lighting apparatuses when using Radiosity.
Type Pull-down Menu
Point light, spotlight, or distribution light can be selected for the light type.
Note: Distribution lights are available in Shade Professional.
Attenuation Pull-down Menu
This pull-down menu is used to set how the brightness of the illuminated plane is attenuated.
The Quadratic setting will attenuate the light inversely with the square of the distance, whereas the Linear setting will attenuate it inversely with the distance.
Angle Slider and Text Box
The angle of irradiation of a spotlight is entered and displayed.
The value should be a real number ranging from 0 to 360 degrees. The Angle setting is only valid for spotlights; therefore when a point light or distribution light is selected, the slider and the text box are not activated.
Softness Slider and Text Box
The amount of diffusion applied to the contour of the range of irradiation of a spotlight is set and displayed here. The Softness setting is only valid for spotlights; therefore when a point light or distribution light is selected, the slider and the text box are not activated.
Shadow Slider and Text Box
The darkness of shadows is set for rendering with the Ray Tracing technique.
No shadow will be calculated when the value is set to 0, thereby reducing the calculation time. The value 1 will reflect the ambient color into the shadow.
Specular Slider and Text Box
The amount of brightness of a light which is to be reflected by the luster of an object is set.
When the value is 0, the light will not be reflected on the luster of the object, and will only be reflected by the base color.
Diffuse Slider and Text Box
The amount of brightness of a light to be reflected by the base color of an object is set.
The value 0 will only reflect the luster, and will not reflect light from the base color of an object.
Shadow Map Size Checkbox and Text Box
Turning this checkbox on will activate the text box, where you can enter a Shadow map value. The larger the value, the clearer the outline will be, but more memory will be consumed. Small shadow map values will result in the edges of the shadows appearing jagged. When the checkbox is off, the value set in the Rendering Settings dialog is inherited. Entering zero will prohibit shadow map creation.
Shadow Map Bias Checkbox and Text Box
Switch on the checkbox and enter an appropriate value for the shadow map bias.
If an object to which shadow mapping is applied is not flat, then some parts of the shadow may not be displayed; this can be solved using shadow map bias, with which shadows are displayed for objects that are not flat.
The value set in the Rendering Settings dialog will be inherited when this text box is switched off.
Shadow Map Blur Checkbox and Text Box
Turn on the checkbox and enter a value for the degree the shadow map outline is blurred.
The value set in the Rendering Settings dialog will be inherited when this text box is switched off.
IES Load, Save and Clear Buttons
Select a distribution light from the Light Type pulldown menu to enable the IES Load button. This button opens a file browser in which you can specify the .IES format light file to load. The Save button opens a file save dialog for saving an .IES file. The Clear button clears the current IES settings.
Master Image Information
The following information is displayed when a master image is selected.
Edit Image Pull-down Menu
This menu has the following options:
- Image: Select from the list of master images
- Cut: Cuts the current image to the clipboard
- Copy: Copies the current image to the clipboard
- Paste: Pastes an image from the clipboard
- Load: Opens a file browser that allows you to select
an image file to load.
- Save: Saves the current loaded image to a file.
- Set Crop Area: Opens the Set Crop Area dialog that
allows you to crop the current image.
- Play: Plays the currently loaded movie file
In addition to the above items, Shade plug-ins may also display information here.
Polygon Mesh Information
This window is displayed when a polygon mesh is selected.
Smooth Checkbox
By switching this checkbox on, Smooth Shading will be applied to a polygon mesh by interpolating normal vectors to reflecting surfaces when the angle between adjacent surfaces is less than the threshold.
If the angle is more than the threshold, then edge lines will be displayed. This also affects quick rendering.
Threshold Angle Text Box
The threshold angle is entered and displayed in this text box when Smooth Shading is to be applied.
The value should be a real number ranging from 0 to 360 degrees.
Show Edges Checkbox
Switching this checkbox off will hide all lines except the vertices of the surface.
Hidden lines are called edges. This is also reflected on wireframe in quick rendering.
Roundness Slider and Text Box
The amount of rounding for the polygon mesh angles is entered here.
The rounding is applied to the outside of the polygon mesh.
Roundness also affects exported data.
Joint Information
This window is displayed when a joint is selected. The specic settings depends on the joint selected.
Slider Joint Information
These items are displayed when a slider joint is selected. The functions of Matrix and Transformation are the same as those for parts.
Start and End Text Boxes
These text boxes are used to display the coordinate values of the starting point and the endpoint of the slider joint. Entering appropriate values directly into these text boxes will change those values.
Slide Slider and Text Box
Drag the slider or enter an appropriate value in the text box to set the joint value for the slider joint. The triangular range-setting slider located at the upper right of the Slide slider is used to set the range of the joint value.
Range Checkbox
Switching this checkbox off will disable the setting of the range-setting slider, thereby enabling the joint value setting with the upper limit and lower limit. Switching this checkbox on again will enable the range setting previously specified.
Blend Slider and Text Box
This slider sets the degree of incidence of each joint when objects are bound to multiple joints. It is set to 0.5 by default. These items are used to display and set the slider joint, rotator joint, or ball joint settings.
Joint Pull-down Menu
This pull-down menu is used to set the layers which are affected by the joint values.
Changes in the joint values will only affect the lower hierarchies (that is, objects and parts contained in that joint) with the Nest setting. Changes in the joint values will affect the lower hierarchies and the brother hierarchy directly below by choosing the Flat setting.
Ball Joint Information
These items are displayed when a ball joint is selected. Object information specific to the ball joints is as follows.
Euler Tab
Drag the X, Y, or Z slider or enter an appropriate value in the text box to rotate the ball joint with the center of the ball joint as the axis toward X, Y, or Z direction. The same effect as setting a rotator joint onto each axis is obtained.
The text box shows the relative value from the joint value of 0, therefore you can see how much the joint value is going to change along with the operation.
Rotation Tab
The Rotation slider can be dragged from any place on the slider, and displays the value of 0 regardless of the joint value. The basic function of the Euler slider and text box and Rotation slider and text box are the same.
Other Joints
(Rotator joint, scale joint, uni-scale joint, light joint, path joint, morph joint)
Just like scale joints, other joints also display the text boxes for center (rotator joint, scale joint, uni-scale joint) and direction (rotator joint, scale joint), where values can be entered to change the setting.
The scale joint uses the Slide slider and text box to set the joint value, while other joints provide Rotate, Scale, Light, Path and Morph sliders and text boxes to set the joint values. The range slider and the Range checkbox have the same role. |





















